Flooding Sheffield on a Table

Flooding Sheffield on a Table

As part of an exercise in AR development and Unity practice, I want to put together projects with both the City Mesh data extracted from Open Stree Map, and the terrain data extracted from terrain.party, to create a human-centric flood plain simulator.

Building on the previous shader tutorial, I deciced to create a stand alone AR app, adding a simple UI, and cloud system. With the ability to toggle transport and buildings, this made for a more interesting Demo.

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Adam Tomkins

A Research Software Engineer and Neuroinformatic Tool Developer from Sheffield, UK. With a passion for Augmented Reality and its use in Research.

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